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Which Male Actor had the best run in the 60s?

It could be the best in terms of anything
Paul Newman: The Hustler, Cool Hand Luke, Exodus, From the Terrace, Paris Blues, Hud, Hemingway's Adventures of a Young Man, Sweet Bird of Youth, Harper, Lady L, Hombre, Torn Curtain, Winning, Butch Cassidy and the Sundance Kid, The Secret War of Harry Frigg, The Prize, What a Way to Go!, The Outrage, and A New Kind of Love.
Gregory Peck: To Kill a Mockingbird, Mackenna's Gold, The Chairman, Cape Fear, Captain Newman, M.D., How the West Was Won, Behold a Pale Horse, Marooned, Mirage, Arabesque, The Stalking Moon, and The Guns of Navarone.
Steve McQueen: The Sand Pebbles, The Great Escape, Love with the Proper Stranger, The Magnificent Seven, The Thomas Crown Affair, The Cincinnati Kid, Bullitt, The Honeymoon Machine, The Honeymoon Machine, The War Lover, Soldier in the Rain, Nevada Smith, Baby the Rain Must Fall, and The Reivers.
Dustin Hoffman: The Graduate, Midnight Cowboy, The Tiger Makes Out, Madigan's Millions, and John and Mary.
Peter O Toole: Lawrence of Arabia, Becket, The Lion in Winter, Goodbye, Mr. Chips, Kidnapped, The Day They Robbed the Bank of England, The Savage Innocents, What's New Pussycat?, The Sandpiper, Lord Jim, How to Steal a Million, The Bible: In the Beginning..., Casino Royale, The Night of the Generals, and Great Catherine.
Henry Fonda: How the West Was Won, Firecreek, Once Upon a Time in the West, Madigan, The Boston Strangler, Fail Safe, Sex and the Single Girl, The Longest Day, Advise & Consent, Spencer's Mountain, The Dirty Game, In Harm's Way, A Big Hand for the Little Lady, Welcome to Hard Times, The Best Man, The Rounders, Battle of the Bulge, and Yours, Mine and Ours.
Toshiro Mifune: Shinsengumi, The Battle of the Japan Sea, Red Lion, Safari 5000, Hell in the Pacific, Samurai Banners, The Day the Sun Rose, Admiral Yamamoto, Japan's Longest Day, The Sands of Kurobe, Samurai Rebellion, Grand Prix, The Mad Atlantic, The Adventure of Kigan Castle, Rise Against the Sword, The Sword of Doom, Fort Graveyard, The Retreat from Kiska, Sanshiro Sugata, Samurai Assassin, Red Beard, Legacy of the 500,000, The Lost World of Sinbad, Whirlwind, Chūshingura: Hana no Maki, Yuki no Maki, Attack Squadron!, High and Low, Yojimbo, The Youth and his Amulet, Sanjuro, Tatsu, Three Gentlemen Return from Hong Kong, Salaryman Chushingura Part 1 & 2, The Story of Osaka Castle, The Youth and his Amulet, Ánimas Trujano, The Last Gunfight, The Gambling Samurai, The Bad Sleep Well, Man Against Man, and Storm Over the Pacific.
Montgomery Clift: Judgment at Nuremberg, The Misfits, Freud: The Secret Passion, The Defector, and Wild River.
Burt Lancaster: Judgment at Nuremberg, Birdman of Alcatraz, Elmer Gantry, Seven Days in May, The Leopard, The Professionals, The Unforgiven, The Young Savages, The List of Adrian Messenger, A Child Is Waiting, The Hallelujah Trail, The Train, The Swimmer, The Scalphunters, Castle Keep, and The Gypsy Moths.
Marlon Brando: Mutiny on the Bounty, The Fugitive Kind, One-Eyed Jacks, Morituri, The Chase, Bedtime Story, The Ugly American, Reflections in a Golden Eye, Candy, The Appaloosa, The Night of the Following Day, Burn!, and A Countess from Hong Kong.
Tony Curtis: Captain Newman, M.D., The Boston Strangler, Sex and the Single Girl, Spartacus, Pepe, The Rat Race, The Great Impostor, The List of Adrian Messenger, 40 Pounds of Trouble, Paris When It Sizzles, The Outsider, Taras Bulba, Goodbye Charlie, Not with My Wife, You Don't!, The Great Race, Wild and Wonderful, Boeing Boeing, Chamber of Horrors, On My Way to the Crusades, I Met a Girl Who..., Rosemary's Baby, Drop Dead Darling, Don't Make Waves, Monte Carlo or Bust!, and Who Was That Lady?.
Robert Redford: The Chase, Tall Story, Situation Hopeless... But Not Serious, War hunt, Inside Daisy Clover, Butch Cassidy and the Sundance Kid, Barefoot in the Park, This Property Is Condemned, Tell Them Willie Boy Is Here, and Downhill Racer.
Anthony Perkins: Tall Story, Psycho, The Trial, Phaedra, Pretty Poison, Five Miles to Midnight, Goodbye Again, The Fool Killer, Une ravissante idiote, Le glaive et la balance, The Champagne Murders, and Is Paris Burning?.
John Huston: Candy, The List of Adrian Messenger, The Cardinal, Casino Royale, and The Bible: In the Beginning
John Wayne: How the West Was Won, The Sons of Katie Elder, The Longest Day, True Grit, El Dorado, Cast a Giant Shadow, The War Wagon, The Green Berets, The Man Who Shot Liberty Valance, Hatari!, North to Alaska, The Alamo, The Comancheros, The Greatest Story Ever Told, Circus World, Hellfighters, and The Undefeated.
Jack Lemmon: The Great Race,Pepe, The Apartment, The Wackiest Ship in the Army, The Notorious Landlad, Days of Wine and Roses, Under the Yum Yum Tree, Irma la Douce, How to Murder Your Wife, Good Neighbor Sam, Luv, The Fortune Cookie, The Odd Couple, and The April Fools.
Marcello Mastroianni: 8 1/2, La Dolce Vita, La Notte, Yesterday, Today and Tomorrow, Divorce Italian Style, Marriage Italian Style, The 10th Victim, Adua and Her Friends, Il bell'Antonio, Ghosts of Rome, La Notte, Family Diary, Family Diary, The Organizer, Kiss the Other Sheik, Me, Me, Me... and the Others, Casanova 70, Shoot Loud, Louder... I Don't Understand, The Poppy Is Also a Flower, Ghosts – Italian Style, Amanti, Break Up, The Stranger, and Diamonds for Breakfast.
James Stewart: How the West Was Won, Firecreek, The Flight of the Phoenix, The Man Who Shot Liberty Valance, Cheyenne Autumn, The Mountain Road, Two Rode Together, Mr. Hobbs Takes a Vacation, Take Her, She's Mine, Shenandoah, Dear Brigitte, Bandolero!, and The Rare Breed.
Robert Mitchum: What a Way to Go!, Cape Fear, The Longest Day, El Dorado, Home from the Hill, The Sundowners, A Terrible Beauty, Two for the Seesaw, The Last Time I Saw Archie, The Grass Is Greener, The Way West, Mister Moses, Rampage, Man in the Middle, Anzio, 5 Card Stud, Villa Rides, The Good Guys and the Bad Guys, Secret Ceremony, and Young Billy Young.
Robert Duvall: Captain Newman, M.D., True Grit, To Kill a Mockingbird, Bullitt, The Chase, Nightmare in the Sun, Countdown, and The Detective.
Jean-Paul Belmondo: Breathless, That Man from Rio, Seven Days... Seven Nights, Trapped by Fear, Classe Tous Risques, The Lovemakers, Two Women, Lettere di una novizia, Love and the Frenchwoman, Le Doulos, Famous Love Affairs, Cartouche, A Man Named Rocca, Mare matto, The Winner, Sweet and Sour, Banana Peel, A Monkey in Winter, Backfire, Greed in the Sun, Weekend at Dunkirk, The Shortest Day, Magnet of Doom, Tender Scoundrel, Is Paris Burning?, Casino Royale, Male Hunt, Crime on a Summer Morning, Pierrot le Fou, Up to His Ears, Ho!, The Brain, Mississippi Mermaid, and Love Is a Funny Thing.
Kirk Douglas: Seven Days in May, The List of Adrian Messenger, Spartacus, Is Paris Burning?, The War Wagon, The Way West, Lonely Are the Brave, The Heroes of Telemark, Town Without Pity, The Last Sunset, For Love or Money, The Hook, The Arrangement, The Legend of Silent Night, The Brotherhood, A Lovely Way to Die, and Cast a Giant Shadow.
Charles Bronson: The Magnificent Seven, The Great Escape, Battle of the Bulge, Villa Rides, Guns of Diablo, X-15, The Bull of the West, 4 for Texas, Lola, Once Upon a Time in the West, Guns for San Sebastian, The Dirty Dozen, A Thunder of Drums, Kid Galahad, Master of the World, The Sandpiper, This Property Is Condemned, The Meanest Men in the West, and Adieu l'ami.
Orson Welles: Casino Royale, Is Paris Burning?, The Trial, Kampf um Rom, The Thirteen Chairs, The Merchant of Venice, Battle of Neretva, Tepepa, The Southern Star, I'll Never Forget What's'isname, A Man for All Seasons, David and Goliath, La Fayette, Austerlitz, Crack in the Mirror, The Tartars, The V.I.P.s, Chimes at Midnight, In the Land of Don Quixote, Marco the Magnificent, House of Cards, The Immortal Story, and Oedipus the King.
William Holden: Paris When It Sizzles, The Wild Bunch, The World of Suzie Wong, The Lion, Satan Never Sleeps, The Counterfeit Traitor, Casino Royale, The Devil's Brigade, The 7th Dawn, Alvarez Kelly, and The Christmas Tree.
Frank Sinatra: Cast a Giant Shadow, The Detective, 4 for Texas, The Manchurian Candidate, Tony Rome, Pepe, The Devil at 4 O'Clock, The Road to Hong Kong, Sergeants 3, Come Blow Your Horn, None but the Brave, Paris When It Sizzles, Lady in Cement, The Oscar, Assault on a Queen, The Naked Runner, Von Ryan's Express, Marriage on the Rocks, and Robin and the 7 Hoods.
Elvis Presley: G.I. Blues, Kid Galahad, Wild in the Country, Follow That Dream, Blue Hawaii, It Happened at the World's Fair, Girls! Girls! Girls!, Fun in Acapulco, Roustabout, Viva Las Vegas, Kissin' Cousins, Frankie and Johnny, Girl Happy, Harum Scarum, Tickle Me, Clambake, Easy Come, Easy Go, Double Trouble, Stay Away, Joe, Live a Little, Love a Little, Speedway, Change of Habit, The Trouble with Girls, Charro!, Spinout, and Paradise, Hawaiian Style.
Edmond O'Brien: The Wild Bunch, The Longest Day, The Man Who Shot Liberty Valance, Fantastic Voyage, The Great Impostor, The Last Voyage, The 3rd Voice, Birdman of Alcatraz, Man-Trap, Moon Pilot, Sylvia, Rio Conchos, The Hanged Man, The Outsider, Synanon, The Doomsday Flight, The Love God?, Flesh and Blood, The Viscount, and To Commit a Murder.
Ben Johnson: The Wild Bunch, The Rare Breed, The Undefeated, Hang 'Em High, Cheyenne Autumn, Will Penny, One-Eyed Jacks, Ten Who Dared, Tomboy and the Champ, and Major Dundee.
Warren Oates: The Wild Bunch, The Rise and Fall of Legs Diamond, The Rounders, Ride the High Country, Private Property, Mail Order Bride, Hero's Island, In the Heat of the Night, Welcome to Hard Times, The Shooting, Return of the Seven, Smith!, Crooks and Coronets, The Split, Something for a Lonely Man, and Lanton Mills.
Sidney Poitier: In the Heat of the Night, Lilies of the Field, A Patch of Blue, To Sir, With Love, A Raisin in the Sun, Guess Who's Coming to Dinner, Paris Blues, The Long Ships, Pressure Point,All the Young Men, The Bedford Incident, The Greatest Story Ever Told, The Slender Thread, Duel at Diablo, For Love of Ivy, and The Lost Man.
Rod Steiger: The Longest Day, In the Heat of the Night, The Pawn broker, Doctor Zhivago, No Way to Treat a Lady, Three into Two Won't Go, Seven Thieves, The Mark, 13 West Street, World in My Pocket, Convicts 4, Time of Indifference, Hands over the City, A Man Named John, The Loved One, The Girl and the General, The Sergeant, and The Illustrated Man.
Ernest Borgnine: The Dirty Dozen, The Wild Bunch, The Legend of Lylah Clare, Pay or Die, The Last Judgment, Barabbas, The Italian Brigands, McHale's Navy, The Flight of the Phoenix, The Oscar, The Split, A Bullet for Sandoval, Ice Station Zebra, Chuka, Go Naked in the World, Black City, and Man on a String.
George Kennedy: The Boston Strangler, Charade, Strait-Jacket, McHale's Navy, The Sons of Katie Elder, The Dirty Dozen, Shenandoah, The Flight of the Phoenix, Guns of the Magnificent Seven, The Good Guys and the Bad Guys, Cool Hand Luke, The Little Shepherd of Kingdom Come, The Man from the Diners' Club, The Silent Witness, McHale's Navy, Mirage, Hush...Hush, Sweet Charlotte, Island of the Blue Dolphins, In Harm's Way, Hurry Sundown, Bandolero!, The Ballad of Josie, Gaily, Gaily, and The Pink Jungle.
Strother Martin: McLintock!, The Man Who Shot Liberty Valance, Cool Hand Luke, Hurry Sundown, Sanctuary, Shenandoah, Harper, Nevada Smith, The Sons of Katie Elder, The Wild Bunch, Butch Cassidy and the Sundance Kid, True Grit, An Eye for an Eye, The Flim-Flam Man, Showdown, Invitation to a Gunfighter, and The Deadly Companions.
Clint Eastwood: The Dollars Trilogy, Hang 'Em High, Where Eagles Dare, The Witches, Coogan's Bluff, and Paint Your Wagon.
Eli Wallach: How the West Was Won, The Magnificent Seven, The Misfits, The Tiger Makes Out, Lord Jim, How to Steal a Million, A Lovely Way to Die, Seven Thieves, The Good, the Bad and the Ugly, Genghis Khan, The Poppy Is Also a Flower, How to Save a Marriage and Ruin Your Life, Ace High, Hemingway's Adventures of a Young Man, The Brain, Mackenna's Gold, Kisses for My President, Act One, The Moon-Spinners, and The Victors.
Lee Van Cleef: The Man Who Shot Liberty Valance, For a Few Dollars More, The Good, the Bad and the Ugly, Posse from Hell, The Big Gundown, Sabata, Death Rides a Horse, Commandos, Day of Anger, and Beyond the Law.
Richard Burton: The Sandpiper, Where Eagles Dare, Ice Palace, The Longest Day, The Bramble Bush, Zulu, Becket, Cleopatra, What's New Pussycat?, The Night of the Iguana, The Spy Who Came In from the Cold, Who's Afraid of Virginia Woolf?, The Taming of the Shrew, Candy, Boom!, The Comedians in Africa, The Comedians, Doctor Faustus, Staircase, and Anne of the Thousand Days.
Paul Scofield: A Man for all Seasons, The Train, and Tell Me Lies.
Warren Beatty: All Fall Down, Splendor in the Grass, Bonnie and Clyde, Lilith, The Roman Spring of Mrs. Stone, Mickey One, Promise Her Anything, and Kaleidoscope.
Albert Finney: Tom Jones, The Entertainer, Saturday Night and Sunday Morning, Two for the Road, The Victors, Night Must Fall, Charlie Bubbles, and The Picasso Summer.
Lee Marvin: Hell in the Pacific, The Professionals, The Man Who Shot Liberty Valance, The Comancheros, Paint Your Wagon, Point Blank, The Killers, Donovan's Reef, Cat Ballou, Ship of Fools, Sergeant Ryker, and Hell in the Pacific.
Anthony Quinn: Behold a Pale Horse, Barabbas, Zorba the Greek, Lawrence of Arabia, Guns for San Sebastian, The Rover, San Sebastian 1746 in 1968, The Secret of Santa Vittoria, A Dream of Kings, The 25th Hour, The Happening, Lost Command, Marco the Magnificent, The Visit, A High Wind in Jamaica, Heller in Pink Tights, The Savage Innocents, Portrait in Black, The Guns of Navarone, The Magus, and The Shoes of the Fisherman.
Michael Caine: Hurry Sundown, The Magus, Zulu, The Ipcress File, Alfie, The Italian Job, Deadfall, Funeral in Berlin, Billion Dollar Brain, Battle of Britain, Gambit, The Wrong Box, Woman Times Seven, Play Dirty, Foxhole in Cairo, Solo for Sparrow, The Wrong Arm of the Law, The Bulldog Breed, and The Day the Earth Caught Fire.
Rex Harrison: Cleopatra, My Fair Lady, Doctor Dolittle, The Happy Thieves, Midnight Lace, The Agony and the Ecstasy, The Yellow Rolls-Royce, Staircase, The Honey Pot, and A Flea in Her Ear.
Sean Connery: The Longest Day, Dr. No, Marnie, Goldfinger, From Russia with Love, Macbeth, The Frightened City, On the Fiddle, Anna Karenina, Shalako, The Red Tent, You Only Live Twice, Un monde nouveau, The Hill, A Fine Madness, Thunderball, Woman of Straw, and The Bowler and the Bunnet.
Spencer Tracy: Judgment at Nuremberg, Guess Who's Coming to Dinner, Inherit the Wind, The Devil at 4 O'Clock, and It's a Mad, Mad, Mad, Mad World.
Chishû Ryû: Late Autumn, Otoko wa Tsurai yo, The Human Bullet, Japan's Longest Day, The End of Summer, An Autumn Afternoon, The Human Condition 3, and The Last War.
Martin Balsam: Psycho, A Thousand Clowns, Trilogy, The Good Guys and the Bad Guys, Around the World of Mike Todd, Me, Natalie, Around the World of Mike Todd, Hombre, Among the Paths to Eden, After the Fox, Harlow, The Bedford Incident, Seven Days in May, Suspense, Youngblood Hawke, Everybody Go Home, Breakfast at Tiffany's, Ada, Cape Fear, Route 66, and Who's Been Sleeping in My Bed?.
Alan Bates: Zorba the Greek, Georgy Girl, Far from the Madding Crowd, Women in Love, King of Hearts, The Fixer, The Entertainer, Zorba the Greek, Nothing but the Best, Whistle Down the Wind, A Kind of Loving, The Caretaker, and The Running Man.
Alain Delon: Is Paris Burning?, Famous Love Affairs, Rocco and His Brothers, Purple Noon, The Leopard, Le Samouraï, The Yellow Rolls-Royce, Lost Command, L'Eclisse, The Joy of Living, The Devil and the Ten Commandments, Love at Sea, Carom Shots, Any Number Can Win, Joy House, The Unvanquished, Once a Thief, Texas Across the River, Adieu l'ami, Jeff, The Sicilian Clan, La Piscine, Spirits of the Dead, The Girl on a Motorcycle, The Last Adventure, and Diabolically Yours.
Peter Sellers: What's New Pussycat?, Casino Royale, Woman Times Seven, Dr. Strangelove, Lolita, The Millionairess, Never Let Go, Two-Way Stretch, The Wrong Arm of the Law, The Dock Brief, The Pink Panther, Only Two Can Play, Mr. Topaze, Waltz of the Toreadors, Heavens Above!, A Shot in the Dark, The World of Henry Orient, A Carol for Another Christmas, Casino Royale, Woman Times Seven, The bobo, The Party, The Magic Christian, and I Love You, Alice B. Toklas.
George C. Scott: The List of Adrian Messenger, The Hustler, Not with My Wife, You Don't!, The Flim-Flam Man, Dr. Strangelove, The Power and the Glory, The Crucible, The Yellow Rolls-Royce, The Bible: In the Beginning..., This Savage Land, and Petulia.
Walter Matthau: Charade, Fail Safe, The Fortune Cookie, The Odd Couple, Strangers When We Meet, Lonely Are the Brave, Mirage, Ensign Pulver, Island of Love, Who's Got the Action?, Candy, Cactus Flower, Hello, Dolly!, The Secret Life of an American Wife, and A Guide for the Married Man.
Jean-Louis Trintignant: Z, A Man and a Woman, The Great Silence, Austerlitz, Horace 62, Un homme à abattre, La Longue marche, Trans-Europ-Express, Le Combat dans l'île, So Sweet... So Perverse, L'Américain, Mata Hari, Agent H21, Journey Beneath the Desert, Il Sorpasso, Col cuore in gola, Death Laid an Egg, Les Biches, My Love, My Love, The Man Who Lies, Metti, una sera a cena, My Night at Maud's, The Libertine, The Sleeping Car Murders, Diamond Safari, Spotlight on a Murderer, Nutty, and Naughty Chateau.
Max von Sydow: The Greatest Story Ever Told, Shame, Hour of the Wolf, The Virgin Spring, Through a Glass Darkly, Bröllopsdagen, 4x4, Winter Light, Hawaii, Adventures of Nils Holgersson, The Mistress, Made in Sweden, The Passion of Anna, The Quiller Memorandum, Svarta palmkronor, The Reward, and Here Is Your Life.
Richard Attenborough: The Sand Pebbles, The Great Escape, Doctor Dolittle, The Angry Silence, Upgreen – And at 'Em, The Dock Brief, Only Two Can Play, The League of Gentlemen, All Night Long, Séance on a Wet Afternoon, The Third Secret, The Flight of the Phoenix, Only When I Larf, Guns at Batasi, The Magic Christian, Oh! What a Lovely War, and The Bliss of Mrs. Blossom.
Melvyn Douglas: Hud, Hotel, The Crucible, Companions in Nightmare, Rapture, Inherit the Wind, Lamp At Midnight, Advance to the Rear, A Very Close Family, The Americanization of Emily, and Billy Budd.
Woody Strode: Spartacus, The Man Who Shot Liberty Valance, Sergeant Rutledge, The Last Voyage, Two Rode Together, The Sins of Rachel Cade, Che!, Once Upon a Time in the West, Boot Hill, Genghis Khan, Shalako, Black Jesus, The Professionals, Tarzan's Three Challenges, and 7 Women.
Yûsuke Kawazu: The River Fuefuki, Ken, Manji, Kiri no Hata, Cruel Story of Youth, Genocide, Fighting Elegy, and Black Lizard.
John Cassavetes: The Dirty Dozen, Rosemary's Baby, A Child Is Waiting, The Killers, Devil's Angels, Roma come Chicago, If It's Tuesday, This Must Be Belgium, Machine Gun McCain, and The Webster Boy.
Laurence Harvey: The Outrage, Kampf um Rom, The Manchurian Candidate, The Ceremony, The Alamo, The Long and the Short and the Tall, BUtterfield 8, Walk on the Wild Side, The Wonderful World of the Brothers Grimm, The Running Man, A Girl Named Tamiko, Darling, Of Human Bondage, Summer and Smoke, Two Loves, The Doctor and the Devil, Rebus, The Spy with a Cold Nose, The Magic Christian, L'assoluto naturale, The Charge of the Light Brigade, A Dandy in Aspic, Life at the Top, The Outrage, and The Winter's Tale.
Omar Sharif: Mackenna's Gold, Behold a Pale Horse, Lawrence of Arabia, Doctor Zhivago, The Poppy Is Also a Flower, The Fall of the Roman Empire, Funny Girl, More Than a Miracle, Che!, Mayerling, Trois hommes sur un cheval, The Appointment, Genghis Khan, The Yellow Rolls-Royce, El mamalik, The Night of the Generals, Lawet El Hub, Nahna el talamiza, Gharam el assiad, Hobi al-Wahid, The Beginning and the End, The River of Love, A Rumor of Love, and There is a Man in our House.
George Peppard: How the West Was Won, Breakfast at Tiffany's, The Carpetbaggers, House of Cards, Home from the Hill, The Victors, The Subterraneans, P.J.,What's So Bad About Feeling Good?, Pendulum, Operation Crossbow, The Third Day, Tobruk, Rough Night in Jericho, and The Blue Max.
James Garner: The Great Escape, Grand Prix, Duel at Diablo, 36 Hours, The Pink Jungle, A High Wind in Jamaica,Hour of the Gun, The Americanization of Emily, Cash McCall, The Children's Hour, Boys' Night Out, Action on the Beach, The Art of Love, Grand Prix: Challenge of the Champions, The Thrill of It All, Move Over, Darling, The Wheeler Dealers, Marlowe, Support Your Local Sheriff!, The Man Who Makes the Difference, Once Upon a Wheel, The Racing Scene, A Man Could Get Killed, How Sweet It Is!, and Mister Buddwing.
Donald Pleasence: The Great Escape, The Night of the Generals, You Only Live Twice, Creature of Comfort, Will Penny, Fantastic Voyage, The Greatest Story Ever Told, The Hallelujah Trail, The Caretaker, Suspect, No Love for Johnnie, The Shakedown, The Flesh and the Fiends, The Hands of Orlac, Hell Is a City, The Wind of Change, Circus of Horrors, Sons and Lovers, The Big Day, Dr. Crippen, Cul-de-sac, The Inspector, What a Carve Up!, Eye of the Devil, Matchless, Arthur? Arthur!, The Other People, The Madwoman of Chaillot, A Story of David, and Spare the Rod.
James Coburn: Charade, The Americanization of Emily, The Magnificent Seven, Hell Is for Heroes, The Great Escape, Our Man Flint, In Like Flint, The Man from Galveston, The Murder Men, Hell Is for Heroes, What Did You Do in the War, Daddy?, Duffy, Candy, The President's Analyst, Dead Heat on a Merry-Go-Round, Waterhole No. 3, Major Dundee, A High Wind in Jamaica, The Loved One, and Hard Contract.
Cary Grant: Charade, The Grass Is Greener, That Touch of Mink, Walk, Don't Run, and Father Goose.
Horst Buchholz: The Magnificent Seven, One, Two, Three, Fanny, Nine Hours to Rama, Marco the Magnificent, The Empty Canvas, Ankle Bone, Cervantes, That Man in Istanbul, Johnny Banco, and How, When and with Whom.
Jackie Gleason: Soldier in the Rain, The Hustler, Gigot, Requiem for a Heavyweight, Skidoo, Papa's Delicate Condition, How to Commit Marriage, and Don't Drink the Water.
Arthur Kennedy: Lawrence of Arabia, Barabbas, Hemingway's Adventures of a Young Man, Claudelle Inglish, Cheyenne Autumn, Murder, She Said, Anzio, Shark!, A Minute to Pray, a Second to Die, Hail, Hero!, Nevada Smith,Murieta, Fantastic Voyage, Attack and Retreat, Joy in the Morning, Monday's Child, and Day of the Evil Gun.
Peter Finch: Kidnapped, The Trials of Oscar Wilde, The Day, No Love for Johnnie, In the Cool of the Day, I Thank a Fool, Girl with Green Eyes, The Pumpkin Eater, The Flight of the Phoenix, Judith, First Men in the Moon, Far from the Madding Crowd, 10:30 P.M. Summer, Come Spy with Me, The Greatest Mother of Them All, The Legend of Lylah Clare, and The Red Tent.
Hugh Griffith: How to Steal a Million,Exodus, Mutiny on the Bounty, Oliver!, The Counterfeit Traitor, The Citadel, Point of Departure, The Day They Robbed the Bank of England, The Inspector, Tom Jones, Term of Trial, The Poppy Is Also a Flower, Hide and Seek, The Bargee, The Amorous Adventures of Moll Flanders, On My Way to the Crusades, I Met a Girl Who..., Oh Dad, Poor Dad, Mamma's Hung You in the Closet and I'm Feelin' So Sad, The Sailor from Gibraltar, The Fixer, Il marito è mio e l'ammazzo quando mi pare, and Brown Eye, Evil Eye.
Jason Robards: A Big Hand for the Little Lady, Hour of the Gun, Long Day's Journey into Night, A Thousand Clowns, Act One, By Love Possessed, Isadora, Tender Is the Night, Divorce American Style, A Big Hand for the Little Lady, The St. Valentine's Day Massacre, Any Wednesday, Once Upon a Time in the West, and The Night They Raided Minsky's.
George Seagel: The Southern Star, No Way to Treat a Lady, Invitation to a Gunfighter, Who's Afraid of Virginia Woolf?, Lost Command, The Quiller Memorandum, The St. Valentine's Day Massacre, King Rat, Act One, The Young Doctors, The Bridge at Remagen, The Girl Who Couldn't Say No, Bye Bye Braverman, and The New Interns.
Rod Taylor: Chuka, The Time Machine, Sunday in New York, The Glass Bottom Boat, 36 Hours, The Birds, Hotel, Nobody Runs Forever, The Hell with Heroes, One Hundred and One Dalmatians, Seven Seas to Calais, Colossus and the Amazon Queen, Dark of the Sun, The Liquidator, Young Cassidy, Fate Is the Hunter, Do Not Disturb, and A Gathering of Eagles.
Robert Ryan: Ice Palace, Billy Budd, The Longest Day, The Wild Bunch, The Dirty Dozen, Battle of the Bulge, The Professionals, Anzio, Captain Nemo and the Underwater City, A Minute to Pray, a Second to Die, Hour of the Gun, Custer of the West, The Busy Body, The Canadians, King of Kings, and The Crooked Road.
Christopher Plummer: Battle of Britain, The Sound of Music, The Fall of the Roman Empire, Inside Daisy Clover, The Royal Hunt of the Sun, Lock Up Your Daughters, Nobody Runs Forever, Oedipus the King, The Night of the Generals, and Triple Cross.
Michel Piccoli: Le Doulos, Contempt, Diary of a Chambermaid, La Guerre Est Finit, Les Creatures, The Young Girls of Rochefort, Belle De Jour, Danger: Diabolik, Dillinger is Dead, The Milky Way, Topaz, Lady L, The Day and the Hour, Masquerade, L'Invitée, Climats, Les Petits Drames, Adieu Philippine, La dragée haute, Le Bal des espions, Amazons of Rome, All About Loving, The Sleeping Car Murders, The War Is Over, The Game Is Over, Belle de Jour, Benjamin, Shock Troops, La Chamade, and La Prisonnière.
Tatsuya Nakadai: When a Woman Ascends the Stairs, Yojimbo,The Human Condition: A Soldier's Prayer, Immortal Love, Sanjuro, Harakiri ,High and Low, Kwaidan, The Sword of Doom, The Face of Another, Samurai Rebellion, Kill!, Goyokin, Portrait of Hell, Get 'em All, Daughters, Wives and a Mother ,Miren, A Woman's Life, Pressure of Guilt, Love Under the Crucifix, The Blue Beast, The Other Women, Kumo ga chigieru toki, Hakari, The Legacy of the 500,000, Saigo no shinpan, Blood End, Arijigoku sakusen, Kwaidan, Saigo no shinpan, Fort Graveyard, Cash Calls Hell, Illusion of Blood, Kojiro, The Age of Assassins, The Daphne, Today We Kill... Tomorrow We Die!, Rengō Kantai Shirei Chōkan: Yamamoto Isoroku, Blood End, Hitokiri, Eiko's 5000 Kilograms, and The Battle of the Japan Sea.
James Mason: Lolita, Duffy, Mayerling, The Sea Gull, Age of Consent, The Blue Max, Stranger in the House, The Deadly Affair, Georgy Girl, The Fall of the Roman Empire, The Pumpkin Eater, Genghis Khan, Lord Jim, The Uninhibited, Hero's Island, Torpedo Bay, Tiara Tahiti, The Trials of Oscar Wilde, The Marriage-Go-Round, and Escape from Zahrain.
Vincent Price: The Last Man on Earth, Witchfinder General, Convicts 4, Confessions of an Opium Eater, Tower of London, Tales of Terror, The Raven, Diary of a Madman, The Haunted Palace, The Masque of the Red Death, The Tomb of Ligeia, Twice-Told Tales, Dr. Goldfoot and the Bikini Machine, The Comedy of Terrors, City Under the Sea, The House of 1,000 Dolls, The Pit and the Pendulum, Nefertiti, Queen of the Nile, Rage of the Buccaneers, Beach Party, House of Usher, Master of the World, Dr. Goldfoot and the Girl Bombs, Spirits of the Dead, The Trouble with Girls, The Jackals, More Dead Than Alive, and The Oblong Box.
Jack Nicholson: The Raven, Easy Rider, The Little Shop of Horrors, The Shooting, Head, Hells Angels on Wheels, The Trip, The St. Valentine's Day Massacre, Psych-Out, Thunder Island, Back Door to Hell, Ride in the Whirlwind, Flight to Fury, The Wild Ride, The Broken Land, Studs Lonigan, Too Soon to Love, and The Terror.
Rock Hudson: Lover Come Back, Send Me No Flowers, The Last Sunset, Marilyn, The Spiral Road, Come September, Strange Bedfellows, Man's Favorite Sport?, A Gathering of Eagles, A Very Special Favor, Seconds, Tobruk, Ice Station Zebra, The Undefeated, Blindfold, and A Fine Pair.
Charlton Heston: El Cid, The Pigeon That Took Rome, 55 Days at Peking, The Greatest Story Ever Told, While I Run This Race, All About People, The Agony and the Ecstasy, Number One, Planet of the Apes, Counterpoint, Will Penny, Major Dundee, Khartoum, The War Lord, The Five Cities of June, and Diamond Head.
John Gavin: Psycho, Midnight Lace, Back Street, The Madwoman of Chaillot, Thoroughly Modern Millie, OSS 117 – Double Agent, Tammy Tell Me True, Spartacus, Pedro Páramo, A Breath of Scandal, and Romanoff and Juliet.
Stephen Boyd: Lisa, Billy Rose's Jumbo, Fantastic Voyage, The Poppy Is Also a Flower, The Big Gamble, Slaves, The Caper of the Golden Bulls, Shalako, Assignment K, The Bible: In the Beginning..., The Fall of the Roman Empire, Genghis Khan, The Oscar, The Third Secret, and Imperial Venus.
submitted by Britneyfan456 to criterion [link] [comments]

Respect T'Challa, the Black Panther (Marvel Cinematic Universe)

"The Black Panther has been a protector of Wakanda for generations. A mantle passed from warrior to warrior. Now because your friend murdered my father, I also wear the mantle of king. So I ask you, as both warrior and king, how long do you think you can keep your friend safe from me?"
Born to King T'Chaka, T'Challa was raised in the public eye as the next in line to lead Wakanda, one of the poorest nations on earth with a strange lack of trade or diplomatic ties to any other country. In reality, Wakanda's isolationist policies were used to disguise how advanced their society was from the rest of the world due to the abundance of vibranium it was founded upon, and T'Challa didn't only inherit the throne from his father but also the mantle of the Black Panther: A figure that protected the country with physicals enhanced by a herb grown only within its borders. Accepting this role shortly before Tony Stark publicly announced he was Iron Man, the Black Panther didn't appear to the rest of the world until the bombing of a UN meeting left T'Chaka dead. Following his experiences uncovering the plot of Helmut Zemo, as well as coming to understand Killmonger's views when he attempted a hostile takeover of Wakanda, T'Challa renounced his predecessor's methods, opening Wakanda up to share its technology with the world.



CW - Captain America: Civil War BP - Black Panther IW - Avengers: Infinity War End - Avengers: Endgame

Other Sources

BPP - Black Panther Prelude

Heart-Shaped Herb

As with all Black Panthers before him, T'Challa gains his enhanced physicals through consumption of the heart-shaped herb, a plant exclusive to Wakanda through the vibranium meteorite spreading its metal throughout the soil and affecting its plant life. It is consumed through being crushed into a liquid, after which the consumer needs to be completely buried (usually sand, though in this example snow is used). For a brief period, the consumer is sent to the Ancestral Plane, where they can commune with their deceased relatives. Following this, they emerge from their burial in a brief panicked state with enhanced physicals. In this example, T'Challa was comatose and minutes away for death if not for the snow around him, and was healed by the experience.BP
This power can be painfully stripped of a user through the consumption of an unknown liquid. While the powers can usually be regained through repeating the above process, Killmonger ordered the heart-shaped herbs destroyed upon becoming king, so should his Black Panther abilities be removed once more he would not be able to get them back.BP






Durability - Suitless

Durability - Original Habit

Blunt Force


Durability - New Habit

An upgrade to his suit design created by Shuri given to him in Black Panther. This version is noted to be able to store kinetic energy to later discharge, which may further reduce damage dealt to him by attacks on top of the durability his old suit gave him.BP

Blunt Force






Panther Habit Abilities

Kinetic Energy


Other Equipment

"Wakanda forever!"
submitted by rangernumberx to respectthreads [link] [comments]

[MOD] Universal Wasteland Expansion Mod Has Been Updated

Just released a new update for my Universal Wasteland Expansion mod. The update was a rather expansive update, with many aspects of the game being touched upon.
____________________________________________________________________________________________________________ The "What Happens in Shark..." update is as follows:
  1. Find the Lady (Thieves Guild Towers) (Bars Throughout Map)
  2. Roulette (Blackshifters Casino)
  3. Cho-Han (Blackshifters Casino)
  4. Janken (Thieves Guild) (Bars Throughout Map)
  5. Kitsune Bakuchi (Blackshifters Casino)
  6. Gutter Bonedog (Thieves Guild) (Blackshifters Casino)
  7. Over-Under 7 (Blackshifters Casino)
  8. Heads or Tails (Thieves Guild) (Bars Throughout Map)
  9. Craps (Blackshifters Casino)
  10. Higher Lower (Blackshifters Casino)
  11. Swamp Raptor Race Betting (Swampers’ Run Racetrack)
Steam Link
Nexus Link
submitted by TreadLighty77 to Kenshi [link] [comments]

[BB] Big Brother: House of Temptation - Season 23

The 23rd season of the Big Brother: House of Temptation series is here!
This season on BBHOT, 16 brand-new and unique strangers entered the game looking to either win the money, make a name for themselves, or get some publicity. Using the BB21 template, this season was full of twists and turns that rocked the player's games. What will go down in the BBHOT books, find out now!
Also, I apologize to all the supporters of this series. I have been very busy with school and a lot of assignments and other things, so my free time is much more limited. I hope you understand and I'll pick up the pace moving forward if I can! My apologies and thank you for making this series so great!
View the season down below and give your thoughts!
View the season here - SEASON 23 LINK
View this seasons voting chart - S23 VOTING CHART
Michael Hale, 37, Secondary Teacher - u/Nahuelfire39
Alexa Station, 20, YouTuber - u/IAmWolfNinja
Michael Krumptone, 47, Band Director - u/swoldow
Sonia McDevitt, 18, Bartender - u/ParisGoldC
Mara D'Antonio, 34, Life Coach - u/ParisGoldC
Malcolm "Mac" Everett, 27, Basketball Coach - u/SilverOwl24
Jessa Blanchard, 29, Beauty Salon Owner - u/SilverOwl24
Douglas Chance, 29, ER Nurse - u/TDSwaggyBoy
Karl Pearson, 42, Gardener - u/TDSwaggyBoy
Georgia "Gigi" Seedrow, 21, Unemployed - u/AngolanDesert
Belinda "Bertha" Matthews, 43, Lunch Lady - u/AngolanDesert
Brett Herman, 28, Professional Poker Player - u/Twig7665
Giovanni "Dr. Moreno" Moreno, 52, Doctor - u/Twig7665
Leonardo Khan, 34, History Teacher - u/Malpa15
Sonja Bush, 22, Gymnast - u/Malpa15
Justin Tyung, 26, Bartender - u/asiansurvivorfan
Opening: 16 brand-new houseguests enter the house of temptation for our 23rd season! This season is not like others, there are an extreme amount of twists ready to shake up this game! The banishment and opening eviction are the first.
Camp Director Twist: Evicted: Justine | In this brand-new twist, Douglas, Dr. Moreno, and Michael plead to be the camp director. By a close vote, this power goes to Michael! He chooses to banish Michael H., Justine, Mac, and Sonja. Michael H, then Mac, then Sonja reenter the house. Justine is the first evictee of the season. This is so sad! She may get the chance to come back in! ;)
Week 1: Evicted: Mac | After the opening eviction, Michael H. is the new HOH after being banished! He targets Brett and Mac in his nominations, but Brett pulls out the first veto! This forces Michael to put someone up, and he nominates Gigi. The house votes out Mac, but Justine returns and the camp comeback twist is in play! Michael K. has been dominating with power, and now has the nightmare power. He's definitely a big threat.
Week 2: Evicted: Douglas | Wow! This was a great and intriguing week. Leo becomes the new HOH! He nominates the 2 players in the medical field, Dr. Moreno and Douglas. Dr. Moreno's veto pick Gigi wins, and he is saved! This causes Leo to make a big move by backdooring Brett. This is where the strategy comes into play. Brett makes a 6-person alliance and secures 4 out of their 5 votes to stay. He also gets Bertha's vote, which sends Douglas out and keeps Brett in for a blindside. This was a huge move and this could really change the season! I'm super sad Douglas left so soon though.
Week 3: Evicted: Bertha | Michael is the new HOH, and puts up Alexa and Sonja. When players are picked, Brett activates his power. However, the same 3 houseguests are picked again! This is so funny and the odds of it happening are so low. This is definitely a memorable moment! Sonja saves herself by winning the veto! Michael K puts up Bertha, leaving the final 2 duo on the block. The house almost unanimously decides that Bertha should be evicted. After being eliminated on day 1, Justine returns to the game like nothing happened! I can't wait to see how she plays.
Week 4: Evicted: Leo | Alexa wins the HOH! Her HOH was not the best, as she had to nominate 5 people. She first tries to put up Sonja and Michael K, but Michael activates his power, forcing her to then nominate Gigi and Leo. Gigi picks Sonja to play, and Sonja wins the POV. Alexa puts up Brett. In a tie, she evicts Leo. This was not the best move, because the alliance now has the potential to take the full majority. Good move on Michael's part, he's been a big threat in this pre-jury phase.
Week 5: Evicted: Michael K | Sonja is able to clutch all of the power for the week! This allows her to be able to take a big threat, Michael, out. She puts Alexa up as a pawn and is able to lock the nominations and unanimously send him home. Michael K really had a big impact on the first part of the game. This leaves room for some people to step up and do the same.
Week 6: Evicted: Justine | Sonia wins the HOH, and misses on a move. She nominates the duo of Gigi and Dr. Moreno, and Gigi saves herself. This allows Sonia to potentially nominate someone big, but she nominates Justine and she goes home obviously. This season has such great potential and the fact that an alliance is running it right now annoys me. And now Justine, someone who wasn't a big threat at all, is the first in the jury.
Week 7: Evicted: Michael H. | Another outsider heads to the jury this week, as Brett becomes the new HOH. In the field trip twist, Karl stays safe while Gigi goes on the block. There was no way she would've gone home anyway, and Sonja ends up saving her. This leaves Michael to be the next evicted player. I hope there can be a power shift next week to switch up the season.
Week 8: Evicted: Sonia | Gigi takes all the power for the week, and gets Sonia evicted. This was a predictable week, as Sonia is probably the biggest threat out of the outsiders left. Gigi and Sonja are doing great with comps, but I'd like to see some new things happen. Hopefully, Jessa can win herself a comp since her power wasn't used.
Week 9: Evicted: Jessa | She was one of my favorites going into the season, so I'm really bummed she didn't pull through as an underdog. Brett wins HOH in another predictable scenario. Jessa wins the prankster and puts up her other outsider, Alexa. This is a terrible move. She could've at least tried to put someone in the alliance up. Brett, Gigi, and Sonja are steamrolling through the game right now.
Week 10: Evicted: Brett | Karl wins his first comp with the HOH, and goes after Brett instead of trying to get Alexa out. Sonja wins yet another veto and locks the nominations. The vote ties and Karl gets Brett out. This is definitely a big move for his game and sets himself up nicely for the double eviction.
Week 10 Double Eviction: Evicted: Dr. Moreno | Dr. Moreno is next out the door after Gigi wins the HOH. I was expecting another person in the alliance to go, but the fact that Gigi got Moreno out after being so close to him the whole game was crazy! Sonja wins the veto (again) and Dr. Moreno is blindsided in a 2-1 vote. Sonja has now won 7 vetoes, which is the record for this series! She's not one of my favorites on the cast, but these comp wins are crazy and I have to give her credit! Sonja and Gigi have won every POV this season except for one.
Week 11: Evicted: Mara | This really surprised me! I thought Mara and Karl were a tight duo. I think he really wanted Sonja to leave, but she won her 8th POV and got to the final 4. I'm sad that Mara is out because of her backstory, but all of the final 4 have worked hard to be there. Competitions will probably decide who gets to the end and wins.
Week 12: Evicted: Alexa | Sonja wins her 10th competition, and keeps her closest ally safe. Gigi then wins the veto, and make a fake alliance with Alexa before evicting her. I feel like that was unnecessary, but that's just who Gigi is. I like Karl the most out of this final 3, but Sonja really deserves to win. Alexa was a really cool personality to have on this season and I'm surprised she made it so far.
Final 3: Evicted: Karl | This is no surprise. I knew this final HOH was going to Sonja, and Karl having a fight with her just sealed his fate even more. Sonja also forms a random alliance with Karl before evicting him, which is really not necessary. They just love to manipulate. Sonjia 100% deserves to win this season. She has the most competitions wins out of any houseguest in BBHOT history, even though the game is not all about comps.
Runner-Up: Sonja | I swear this happens every time someone should win over the other. The jury was very bitter and she only received 3 votes. Sonja won almost every veto this season along with Gigi, and I really think she should have won. Gigi did make more moves, though. Her comp win record will take a lot to be beaten! I wasn't expecting that to happen this season!
Winner: Gigi | Gigi was one of my least favorite on the cast. Seeing everyone's backstories compared to her's made me not like her as much and that she didn't deserve to win. She did play this game well, and she really used her manipulation skills to the best. Her and Sonja were one of the strongest duos to play and even though it may have been boring, watching them dominate the season was very cool as well.
Fan Favorite: Mara | Yay! She didn't have a big impact on the game, but her backstory was very wholesome and she really deserves this!
Possible for an all-star or returnee season: Sonja, Karl, Mara, Brett, Jessa, Justine, Alexa
Notable Stats!
Most Wins: Sonja, 11 wins (#1 record)
Most Times Nominated: Alexa, 6 nominations
Most Votes Against: Brett, 13 votes
Times Veto Was Used: 7 times
Final Thoughts: I really loved this cast! I was super excited to see them all play and was hoping someone deserving would win the money. The move that Brett made to save himself during Week 2 was amazing, but that alliance kind of ruined the season. I wanted to see power shifts and big moves, but it was repetitive. There were still some great moments though, like Brett using his power and getting the same 3 players, and Sonja breaking the comps record. It wasn't a bad season, but it could've gone better! I hope to see some of these players back under better scenarios.
Season 1
Season 2
Season 3
Season 4
Season 5
Season 6
Season 7: All-Stars
Season 8
Season 9
Season 10: Newbies vs. Veterans
Season 11
Season 12: Couples
Season 13
Season 14
Season 15: Coaches
Season 16
Season 17
Season 18: Generations
Season 19
Season 20: Strength vs. Skill
Season 21: All-Stars 2
Season 22
Season 23
Season 24 is coming! This will be an all-newbie season! Season 25 will not be all newbies ;)
Leave thoughts and suggestions down below!
~Brought to you by u/PJCGames~
submitted by PJCGames to BrantSteele [link] [comments]

Newbie Player Guide to Alpha 19 on PC

7 Days to Die Alpha 19 Newbie Guide (PC Version)
I've seen a number of posts looking for a "how to play," or "introduction," to the game. This is my attempt to write one.
At the beginning of the game, you wake up video-game naked (i.e., in your underwear) and completely ignorant. Your goal is to survive, which is made harder by a) your nude ignorance, and b) the fact that you're living in the aftermath of a combined zombie/nuclear apocalypse.
Your character has four on-screen meters showing your status: food, water, health, and stamina (or call it whatever you like -- fatigue, energy, etc.).
Food and water levels go down unless you eat or drink something. They go down faster if you're doing something that burns stamina (like running). They go down faster if you're too hot or too cold (which is usually only an issue in biomes like desert or snow when you're not properly dressed). They can also go down faster with certain health effects (like getting dysentery -- I'll talk about these effects in a second). Run out of food or water and you will die. (Pay attention to the status bars; in real-life survival situations, regularly getting water is more important than food, but in-game, they both matter.) (Pro tip: Food and drinks you can make yourself are better in many ways than canned goods or basic crops.)
Health is just like in any other video game. It goes down when you get hit, or fall, or step on pointy things like spikes or cacti. Run out of health and you die. Eating food, using certain medical supplies, or just waiting will cause health to go back up. Again, certain health effects may nerf your health bar.
Stamina shows when you're tired. If you run out of stamina, then you can't swing weapons or tools, run, jump, or do other elements of an active post-apocalyptic lifestyle. The good news is that your stamina comes back faster than health while waiting. Drinking improves stamina recovery, and eating gives a temporary boost to maximum stamina. The bad news is that you will be using stamina constantly as you go about your day. (Pro tip: Check out the various beverages in the game to find stamina benefits -- particularly red tea and coffee, also known as the mining combo.)
Alpha 19 has a variety of different health effects that can hamper your food and water consumption, your health/stamina recovery, your maximum health/stamina, your speed, or your ability to use tools. Dysentry comes from eating rotting flesh or drinking unboiled water. Don't do that if at all possible. (Pro tip: You can eat animal fat and snowberries -- or yucca fruit in the desert biome -- if you run out of food in the first couple of days.) Other de-buffs come from injuries. The good news is that if you click on the icon showing the effect, it will bring up your character with info on exactly what you need to mitigate the effect, e.g., put on a splint or a cast to speed healing from a broken leg. Two particular health effects worth calling out are bleeding and infection. If you're bleeding, your screen will flash and your health will keep dropping. Use a bandage, medicated bandage, or medkit to stop it. ANYBODY can make bandages from cloth, so keep some with you. Infection refers not to gangrene, but to the dreaded zombie infection...a disease so horrifying that it helped usher in the fall of civilization. The ONLY way to cure this dangerous disease is...to eat some honey or take an over-the-counter antibiotic. Really, infection should only ever be a serious issue in the first week. (Pro tip: using an ax on tree stumps has a random chance to drop honey.)
Encumbrance: You have a fixed number of inventory slots. You will note that three rows are clear at the start of the game, while the final two rows are not. Those extra rows represent encumbrance, and filling them up will significantly slow you down and increase your stamina usage. Try to avoid that outside of cleared or safe areas. You can increase the number of non-encumbered slots with clothing and armor mods, or through the Pack Mule perk. I recommend finding or making pocket mods ASAP and skipping the perk, though a single level in the early game can make things easier for newbies. (Pro tip: Some items, like most raw materials, food, drinks, medicines, etc., stack in inventory; some items like clothing, mods, and weapons do not. Smart inventory management when looting and salvaging will keep that in mind: do I really want to pick up that pair of shoes, or hold onto that dirty water that will stack if I find more?)
All right, now that the basics are out of the way, how do I get better at surviving? The answer to that is two-fold. 1) Learn how to do more things. 2) Get better stuff.
How do you learn more things? You get experience points (xp) from almost everything in this game. Eventually, when your xp bar fills, you will gain a level and get a perk point. You can use that to select perks, which all have various benefits. At the start, you will get a series of basic quests that serve as a mini-tutorial, and you will gain 4 perk points from finishing them (make sure you complete them!). (Pro tip: Upgrading blocks, e.g., turning flagstone walls into brick walls, is an exceedingly generous way of earning xp in Alpha 19; using a hammer on a block will tell you what material is needed to upgrade it.)
Which perks should I pick first? Well...as a newbie, I recommend Lucky Looter (which improves your chance of finding good stuff), either Pummel Pete or Skull Crusher (depending on whether you want to use clubs or sledges), Sexual Tyrannosaurus (which improves your stamina usage), and something from the Fortitude recovery perks. Healing faster, using less food, or running away are all useful. Ask a different player and you will get wildly different suggestions. Eventually, you will figure out your preferred style of play and pick things accordingly. Note that perks tend to be useful to different degrees based on whether you are in early, mid, or late game.
The other way to learn stuff is to find skill books and schematics. Schematics let you craft new things. Skill books give you a free perk, basically. Collect all seven of a type to get a bonus perk. Some of those are quite useful. Some of them are very circumstance-specific. Regardless, reading an unread book or schematic at least nets you bonus xp. You can tell that you've read a book by the tiny book icon (it will be open if read already). Even if you've read it, you can keep it and sell it for some cash. (Pro tip: Technically, schematics and books stack in inventory; in practice, finding multiple copies of the same one in a single POI is relatively rare.)
How do I get better stuff? There are three ways to do that: 1) Loot it; 2) Make it; 3) Buy it.
Looting: There are many objects that serve as containers in the game. Some objects, like cars, may or may not be a container. Just get close. If you get the option to search it, then it is a container. Not every container will have stuff. Searching containers takes time and makes noise. Locked containers need to be disassembled or have the lock picked in order to open them. Alpha 19 changed looting to be highly level- and time-dependent. You will not get top-tier loot in the early game. Even if you somehow fight your way to the roof of the Shotgun Messiah weapons plant on Day 1, you are likely to find stone spears and maybe a blunderbuss. (Pro tip: a pair of lucky goggles will increase your chance of finding better loot when opening a container for the first time.)
Crafting: If you know how to build something, and you have the necessary ingredients, and you have access to the correct work area, then you can create something from scratch. Perks and schematics will tell you how to build stuff, though there are a handful of things you can build right at the start (like you saw in your tutorial quests). Ingredients can be looted, or you can salvage them by destroying items. See the next paragraph for more on this. Lastly, some items require you to be at a workbench, chemistry station, campfire, or forge to create (there will be an icon next to the item in the build list telling you which). You can build all of these work areas if you know how, buy them from traders, or use ones you find scattered around the world. Traders have one of each, though they probably won't all be functional (but the broken ones can be looted, at least). Caveat: In Alpha 19, you can build up to level 5 gear (higher level gear is usually better and has more slots for mods), but level 6 gear can be found or purchased. Level 6 gear is typically better than anything you can build of the same type.
Salvage: Getting raw materials can be done in a number of ways. Use tools (axes, picks, wrenches, shovels) to extract things from blocks in the world. This is mostly fairly intuitive -- shovels work best on dirt, cement, etc., while axes are good on wooden items like tables and trees. Tools have different levels and can be modded to improve their abilities. Pay attention to the "block damage" stat of the tool to compare them. Some blocks are better sources than others. You can find mineral nodes scattered around that provide you with coal, iron, nitrate, oil shale, or lead, and those are excellent sources (Pro tip: the nodes are just the tip of the mineral iceberg; you can dig down to extract more ore.)
Another way to get raw materials is to use the scrap command in inventory (personally, I found the hotkey for this a little too easy to hit accidentally, so I remapped it). This includes most useful items of gear, as well as certain decorative items like faucets and chairs that you can pick up. Note that many metal items can be put in the forge to smelt them down for more resources than you get using the scrap command, including iron tools. (Pro-tip: Smelting radiators that you get from disassembling cars, heating radiators, and AC units is a great source of brass for crafting ammo; you can also smelt Dukes...but you're usually better off using them to buy ammo from a merchant.)
Buying: Merchants are scattered over the map. Setting up a base near one is a good idea. The post-apocalyptic currency in this game is the Duke, a brass coin that looks like a casino chip. (There are no bottle caps in this game!) If you don't have any money, then you can instead trade your labor for payment. Complete a quest and you'll get cash, xp, and a free prize of some kind (you get a choice -- ammo, meds, gear, etc.). Quests boil down to: retrieve a package, kill some zombies, kill some zombies AND retrieve a package, or dig up and retrieve a package. In the early game, in particular, quests can be very lucrative. (Pro tip: The Daring Adventurer perk can improve the rewards you get from quests if you decide you want to focus on that aspect of the game.) Merchants sell all sorts of things: food, raw materials, weapons, armor, vehicles, skill books, schematics. Their inventory resets daily-ish, so pop back on a regular basis.
Cheesy pro-tip: When you trigger a quest location, the POI will refresh to an "unexplored" state. This automatically refills all of the loot, etc., as well as repopulating the zombies. You can clear the location, then trigger the quest and clear it again for double the rewards. Just don't leave any loot inside a container that will refresh.
What about combat? Why haven't you really mentioned the z-word yet? Well, honestly, you'll probably spend a lot more time salvaging and looting than fighting (with the exception of Blood Moon horde nights, which I'll talk about below). Most zombies in the early game are slow and fairly easy to avoid. If you can avoid getting mobbed, then you will probably be all right.
Animals, however, will mess you up. You will quickly start yawning when you see a single stumbling housewife zombie, but a wolf will continue to be a threat well into the mid-game. Zombie animals are also a threat. Zombie dogs are fairly easy to kill but come in packs of 3-7. Zombie bears will soak up more damage than you can easily dish out in the early game. Zombie vultures are hard to hit and are really good and causing lacerations and bleeding. I've gotten infected by zombie animals far more commonly than I have from human zombies.
Zombie dogs, coyotes, wild cats, and wolves: running works until you run out of stamina, and then you're dead. The best bet in the early game is to find someplace high they can't reach and snipe them if you have enough arrows or ammo. These animals can and will sneak up on you. The good news is that they will make random noises that will let you know they're in the area.
Snakes: I've seen these in the desert and wasteland biomes. Good eatin', but they are quiet and can attack without warning. Luckily, they die easily.
Wild pigs: Don't bother them. Seriously, just leave them alone until you have good guns.
Bears and zombie bears: The good news is that they won't chase you as easily as some other animals. They are also not as fast and you can outrun them. The bad news is that if you get cornered, they can take and dish out huge amounts of damage.
Zombie vultures: These will attack you if you're injured, or are riding a vehicle. Shotguns are the easiest way to deal with them. Hitting them with melee weapons is an irritating chore that often ends with negative health effects. Possibly the most annoying creature in the game.
Deer, rabbits, and chickens: They don't attack, but run if attacked. They can be a good source of meat. (Pro tip: you can get quests from slips of paper you find in loot; the ones asking you to do things like, "kill a bunch of rabbits by throwing cans of Sham at them," are never worth it unless you're desperate to try something new.)
As the game advances, and as you explore some of the larger points of interest (POI), you will run across more dangerous zombies. Feral zombies have glowing eyes and always move at a full run. Crawlers will jump around like demented jackrabbits. Glowing versions of zombies regenerate health. A good rule of thumb is that if something is different about a zombie, it probably is more dangerous. (Pro tip: Quite a few POI's have alert triggers that will cause a bunch of nearby zombies to wake up at once, and stealth doesn't avoid tripping them; best to always have a clear avenue of retreat when entering a new location.)
Weapon selection: As said earlier, clubs and sledgehammers are your basic melee option. Either works well for the early game or to save ammo or hit quietly in the later game. Spears, axes, and knives/machetes can also be used, but they require more practice and really NEED perks to be fully optimized. Note that knives and axes are mostly meant to be tools. Stun batons require another source of damage, either turrets or other players, to be effective, and are also perk/mod-dependent.
Bows can easily kill basic zombies quietly with a headshot. Use the best bow or crossbow and the best ammunition that you can. Do away with stone arrows/bolts as soon as you can find or build the iron versions. You'll need to decide for yourself if you want to keep using bows once guns are available. I like them, but your mileage may vary. (Pro tip: There is a skill book that allows you to craft flaming and explosive arrows; sadly, there is no way to ride around in a Dodge Charger, shooting exploding arrows out the window while Dixie plays from the car horn.)
Guns are easily the best option in the game...and while perks can make them more effective, they aren't necessary. Don't hesitate to pull out a shotgun just because you put all your perk points into pistols if you run out of 9mm ammo. There is a fair amount of ammo in this game, and you can make more...but I always keep a club or sledge with me just in case. Having a gun makes exploring the harsher biomes a lot easier. The trade-offs for gun selection are pretty in line with any other game that has guns. Some burn ammo quickly. Some have low ammunition capacity. Some are better at long range. (Pro tip: having several loaded blunderbusses or double-barreled shotguns in your tool belt can provide an early-game rapid-fire option for dealing with tougher opponents.)
Weapon perks and skill books: Each type of weapon has an associated perk, and an associated skill book set. Maxing out both can make a fairly sizeable difference, and can have some unexpected other benefits. For example, one of the skill books gives you a 10% barter bonus if you happen to be holding a .357 while trading.
Blood Moon Horde Nights: Every 7 days (by default), the sky will turn red. When night falls (hour 22 by default), a horde will spawn near the player. Every zombie in that horde will magically know exactly where you are and will rush at you to eat your delicious flesh.
The devs of the game have made it clear that they want you to FIGHT the zombies, and have gone well out of their way to make turtling behind defenses less viable. Zombies will break down walls -- even ones made of brick and concrete. They will dig to reach you. They jump on top of each other to climb to get you (like in the Brad Pitt zombie flick). As the game progresses, zombies will appear that are capable of spitting acid, or that act as suicide bombers (can you call it suicide bombing if they're already dead?). (Pro tip: Bomb zombies, also known as Demolishers, can be taken down by head or leg shots; shooting them in the chest is a bad idea, despite the fact that shooting the glowing spot is normally the best move in a video game.)
Having said that, building defenses and traps can be very effective at delaying or channeling zombies, and can effectively thin the horde. There are pretty much two approaches people use to deal with a horde night.
  1. Find a POI that prevents the zombies from reaching you and then wait out the attack. Anyplace high with enough metal or stone to last for a while will work. Large stores, fire departments, skyscrapers, water towers, etc., can all work, though the smaller the location, the more quickly it will fall to the zombies eventually.
  2. Build a fortress. This is usually a setup that includes auto-turrets, traps, spikes, and walls made of brick or concrete. Often, they're set up to lead zombies into a killing zone where you can shoot or bomb them into bits. There are many YouTube videos on different approaches, and they range from lore-friendly to extremely cheesy exploitations of the AI or physics engine.
Note that these two are not mutually exclusive. It's pretty common to use POI's at first and then try building your own, or to move back to POI's if your attempt at a custom fortress is less effective than you had hoped. (Pro-tip: Don't use your home base for horde nights...at least until you've got a LOT of experience fortifying against horde nights.)
Creating a home base: Every survivor needs a place to keep their stuff. Just like with a horde base, you can either re-purpose a POI or build your own from scratch.
If you use a POI, then make sure you put down your bedroll. That will keep sleeping zombies from respawning in the area. If you want to use a bedroll as a way of regularly resetting your spawn point, then you're probably better off building your own base. That said, a good POI to use as a base has height. Using a forge on the first floor is a good way to attract random zombies. It's also good to find someplace with brick or concrete walls, as they'll last longer against wandering foes. Also, keep in mind that you'll be going in and out a lot, so you don't want it to be too hard to get in and out. (Pro tip: lone zombies can't jump to ladders that are two blocks off the ground, but you can; this doesn't work so well with hordes, as they climb over each other.)
By default, zombies are faster at night, so early game nights are a good time to huddle up in a base and craft things. When you run out of things to craft, READ the descriptions of your perks, skill books, and the built-in journal entries. You'll be surprised how much information is buried in there. You can also take the time to look at the map and plan out the next day's activity. (Pro tip: Find a cluster of close-together POI's on the map, and put a chest or storage box in the middle to serve as a temporary loot repository; inventory item stacking means that having a collection point can mean many fewer trips back to your base with the fruits of your effort.)
Vehicles: Maps in this game are fairly large. The solution to moving about to different biomes (which have different resources and different POI's) is to make or buy a vehicle. Anybody can assemble vehicles if they have the right parts, but some of the parts are locked behind perks/schematics. Taking the first-level vehicle perk can be useful, as the bicycle isn't a bad starting vehicle and the perk unlocks wheels, which every other vehicle needs. (Pro-tip: the easiest way to get gas when out-and-about is to salvage the many derelict cars.) Zombies and wildlife are pretty harmless if you can speed past them...with the exception of vultures, which can be annoying enough to make you stop your motorcycle just to shotgun them out of the sky.
Mods: There are tons of clothing, weapon, and armor mods in the game. Read the descriptions, as they can have a huge impact on effectiveness. (Alpha 19 has no vehicle mods, despite the fact that vehicles have mod slots.) If you open an item for modding, then any mods in your inventory that can be used for that item will start flashing, making it easy to see which mods go with that item. (Pro tip: There is a boot mod that reduces falling damage that is worth its weight in gold. Not only is it really easy to fall in some POI's, but the de-buff from spraining or breaking a leg when zombies are about can be utterly lethal.)
Power tools: Power tools are very powerful. Augers and chainsaws harvest materials very rapidly. They also use gas and make a ton of noise. They tend to quickly attract screamers, which are zombies that scream until other zombies show up to find out what all the fuss is about. Kill them quickly to avoid hordes interrupting your mining. (Pro tip: The physics engine of the game means that mine collapses are a thing, and they can be deadly; shoring up the ceiling with wood blocks can help prevent this, but augers can mine so quickly that you can lose track of how deeply you've gone beyond your supports.) The annoying pinging noise made by augers is an Alpha 19 addition that was generally disliked by everyone.
Repairing items: Many items like tools, weapons, and armor will degrade over time. Weapons and tools will let you know they need repair...typically when you need them the most. Armor never notifies you. It just stops working. Check your item status bars to figure out when to repair them. Simple tools and weapons can be fixed with wood and stone. More sophisticated items require repair kits. In Alpha 19, repair kits are a generic fix-all for any advanced item, which greatly simplifies things. They can be crafted with forged iron and duct tape. (Pro tip: forged iron can be made in any forge, but you can also salvage them from disassembling weight sets, desk and gun safes, and NON-FUNCTIONAL vending machines; salvaging them can be tedious in the early game but can be worth it to keep your precious firearms and armor functioning.)
Farming: You will find seeds, or you can take a perk or find a schematic to craft seeds. It takes five cobs of corn to create one corn seed, which is odd given that the whole grain is basically made of seeds...but chalk it up to game-play balancing. To plant a seed, you need a farm plot (except for mushrooms, which can grow on any surface), which you can craft with wood, rotting flesh, clay, and nitrate. Once planted, it will grow in three stages. Harvest it at stage 3 by punching the plant, and it will revert to stage 1 and deposit the appropriate food item into your inventory. If you accidentally harvest the seed, just replant it. If you want to get physically fit, do a push up in the real world every time you accidentally punch the ground or the air instead of your crop. (Pro tip: Don't harvest with a mostly full inventory, as if your tool belt slot is the last open spot, the crop will go there, and your next attempted punch will instead eat the last one you harvested.)
Electricity: Fire attracts zombies like moths. Using electric lights is a convenient way to avoid that, as zombies are Luddites and don't care for the products of industry. The most convenient way to light up your home base is with lanterns, but you need to find a certain skill book to make them. The good news is that their batteries never need recharging. You can also get flashlights, or mods that attach lights to your helmet or your weapon (press F to pay your respects...er, sorry, to turn on your light). You can also craft a variety of stand-alone electric lights, but that requires a separate energy source.
Energy sources come in three varieties. Battery packs hold up to six car batteries and drain the batteries over time. You can recharge the pack by connecting it to a different energy source. Generator banks hold up to six engines (recoverable from many derelict vehicles, among other sources) that burn gasoline to provide power. Solar banks contain solar cells and generate power as long as they are in sunlight. They also cannot be crafted and are as expensive as hell. (Pro-tip: Higher-level batteries last longer; use level 1 and 2 batteries to craft vehicles, sell, or smelt for lead, and keep the better ones for the battery banks.)
Use wiring tools to connect energy sources to energy consumers. There are some slightly wonky rules to how you can connect, but it isn't hard to learn with a little trial and error. Wiring doesn't cost you anything, so experiment freely. You can put various switches between the consumer and the source: toggle switches, pressure plates, and motion sensors being the most common, though there are other options. Switches require power, but less power than an active consumer. This allows you to, for example, conserve power in the daytime by turning off active defenses and lights so you don't waste battery charge or gasoline. (Pro tip: a solar bank charging a full battery bank will provide quiet, continuous power, at which point you can feel free to light up your place like a Vegas casino 24/7.)
Stealth: Some players will tell you stealth is impossible in this game. That is not true. What is true is that some situations negate stealth, most particularly Blood Moon hordes. Just tell yourself that the red moon makes their senses so acute that they can smell a living human from a mile away -- if you can't rationalize it away as a game balance issue. Some POI's also have event triggers that are based on your location rather than how stealthy you are being. Chalk that up to dramatic license. This is a game where zombies are real and I can carry a motorcycle in my boot. Get over it.
There are some things you need to know about stealth, though, to do it effectively. Your stealth rating is a combination of noise and visibility. Clomping around in heavy armor, waving a torch or flaming club around, or using a flashlight will make you easy to notice. Firing a gun, whacking a wrench against a metal appliance, or jumping up and down on a pile of trash will also make you easy to notice. That means using light armor, using a bow or melee weapon, and crouching are all ways to avoid being seen.
There are a number of skill books, perks, armor and weapon mods, and craftable gear that can all make you more stealthy. With diligence, you can walk up behind a sleeping zombie, smack him in the head with a sledgehammer, and not disturb the other one right next to him. Will this make the game much easier? I would argue no. It certainly makes some specific situations much easier. Clearing out a mini-horde in a POI with a bow before they wake up can be much less stressful, certainly. The lack of universal effectiveness definitely makes it a playstyle choice, however, rather than an over-powered build to avoid if you want a challenge. (Pro-tip: Stealth is never a 100% guarantee, which is why you always carry stacks of wood; wood is incredibly flexible, as it lets you drop cheap spike traps in narrow passages, climb up easily to places zombies cannot reach, make bridges across open gaps, craft doors to seal off openings that foes have to make noise to get through but that you can open easily, etc.)
That's about it. The most important pro tip is this: this is an open-world game where the only thing that matters is that you have fun playing it. It doesn't matter if you want to do single-player, or multi-player, or if you like crafting more than combat, or prefer spears over guns. You bought the game. Do what you like, as that is really the only goal.
submitted by damurphy72 to 7daystodie [link] [comments]

Bio on OC: Lucifer "Hoxton" Margatroid

Currently a W.I.P

"Did you miss me you wankers?" - James Hoxworth (2014)
"Nothing you dream of is impossible for me to accomplish." - Lucifer Margatroid
\ refers to (James Hoxworth (post-Payday 2)| Makai Form*
Name: Lucifer "James Hoxworth" Margatroid
Nicknames: Hoxton, Morningstar, (The) Devil, Demon Angel, (The) Demon, (The) Clown(s from TV), (Bank) Robber, Thief, Luci, (The) Beyonder, Jim Hoxworth
Age*: 39 (Birth year: 1981)
Common Location(s): Lunar Capital, Golden Grin Casino, Makai
Income: Fluctuates between hundreds of thousands (USD, at worst) to tens of billions (USD, at peak) per month [Golden Grin Casino]. At least tens of thousands [Crimes].
  1. Hair*: Brown|Golden Blonde
  2. Eye Color*: Hazel|Golden, Light Purple
  3. Ethnicity*: Caucasian|Makai
  4. Height*: 5'11|Omnipresent
  5. Style*: Suits, Ballistic Vests|Divine Body
  6. Build*: Thin|Irrelevant
  7. Accessories: Clown Mask, Horns, 6 wings|Horns, Halo, infinite wings
Species*: Human (Demonically Possessed)|Demon Angel (God)
Language(s): English, Japanese, Chinese, Demon, Angel|Omnilingual
Powers*: All forms of Magic, Peak Lunarian Condition (Immortality, god-like physicality) Reality Bending, Limited demonic powers, Demonic Form, Infinite Willpower|All previous abilities taken to the highest level, Omnipotence (power-only, being surpassed only by his mother and having no equivalents after that), Nigh-Omniscience, Omnipresent, Invulnerable, Creation, Destruction
Power Explanations:
  1. All forms of magic: It could literally be anything considered magic, demonic magic, angelical magic, magic for the sake of magic, go wild!
  2. Peak Lunarian Condition: the average Lunarian would be considered superhuman compared to a human on Earth, Hoxton, being a demon, combined with his purity, is one of, if not the physically strongest being on the Lunar Capital, only surpassed by the gods that live there. Additionally, all Lunarians will not die of old age and Hox is no exception.
  3. Reality Bending: while Hoxton can at best bend the rules of reality, he can't outright warp it to his liking, at least not in comparison to his true form.
  4. Demonic powers: apart from magic, Hoxton's demonic powers are enough for everyone to consider him a "demon."
  5. Infinite Willpower: Hoxton can do anything he wills, as long as it doesn't overwhelm the body of James Hoxworth (current host)
  6. Omnipotence: Lucifer is all powerful (even more so as "The Beyonder"), being able to do things such as grant others omnipotence (and could as easily strip them) and kill himself without effort and revive if he so wishes. Additionally, because he's all powerful, with nobody can surpass him (except for Shinki, who granted him the gift and could as easily strip it)
  7. Nigh-Omniscience: Lucifer knows absolutely everything about Makai, but has to experience every realm outside of it by himself to gain knowledge.
  8. Invulnerable: No, not even Doomguy Co., 100+% Shaggy, and other meme gods in their true state could even dream of touching Lucifer. At best they'll serve to piss him off before being nothing but ideas into people's heads, if they get lucky that is.
  9. Creation & Destruction: Can create and destroy absolutely anything effortlessly.
Career: C.E.O. of the Golden Grin Casino (since November 2018), Thief (since 2011, still ongoing), Swindler (since 1998, still ongoing).
Hobbies: Robbery, swindling, running the Golden Grin Casino, enjoying the Lunar Capital, throwing parties, relaxing on beaches, "breaking in" Alice's house|Sleeping in Pandæmonium, creating things in Makai, organizing surprise trips, sleeping in the World of Ice and Snow, embodying Makai.
Family: James Hoxworth (current host), Shinki (biological mother), Watatsuki no Yorihime (wife), Alice Margatroid (adopted sister), Yumeko ("older sister" and maid), literally any demon in Makai and Sariel (created family), Watatsuki no Toyohime (sister-in-law), Eirin Yagokoro and other Shinto kami (distant relatives), unnamed Hoxworth couple (adoptive parents), unnamed brothers (adoptive brothers)
Friends: Marisa Kirisame (burglary trainee), Rochelle "Clover" (mentee), "Bonnie" McGee (friend), Aldstone (butler), the Payday Gang (criminal crew, involves Bain and Locke), anyone involved with Eientei (proxy to the Watatsuki Sister's relationship with Eirin), Scarlet Devil Mansion (swindling victims, except Hong Meiling, Patchouli Knowledge, and Flandre Scarlet), Byakuren Hijiri (ex-prisoner of Makai, occasional therapist), gamblers (one-sided friendship, often victims of his scams and their hubris), Reisen (pet), Lord Tsukuyomi (common victim of Hox's trickery, but pretty stable friendship apart from that)
Enemies: Matt Roscoe (two-time traitor, torture victim), Hector Morales (ratted on Hox), "The Dentist" (traitor), police departments (enemies from his time as a bank robber), Federal Bureau of Intervention (especially for office agents, SWATs, and Hostage Rescue Teams), GenSec Industries, Department of Homeland Surveillance via the Force Z Elite Assault Legion, Murkywater, Kataru (groups that attempted to stop the Payday Gang), Overkill M.C. and other various gangs (victims of the Payday Gang), Houston (claims he "stole" Hox's identity, shared animosity), Captain Neville Winters (recurring enemy sent to stop the Payday Gang), anyone with a hatred against demons (shared animosity and defeated by Hox numerous times effortlessly), people he's swindled and/or were in debt to (for obvious reasons)
Information about Makai: The known dimension is not "a dimension," it's actually it's own separate cosmos, being connected to realms with large concentrations of spiritual and/or magical energy. Hoxton believes that Makai is simply Shinki's willpower (even higher than his) that manifested itself and the events that happened there is just her imagination running wild with the only "real" entities there being both of them.

Background: A demonic prince birthed from Shinki's womb, he grew up a good childhood, being a master of magic and the next creator god. Eventually, an event known as "Mystic Square" shook him up and he left for the U.K. where he fell into the life of crime after having a few mental problems. Originally one of the core members of the Payday Gang, Hoxton was arrested for 2 years and had flashbacks to his original life in prison. Being broken out, crime was his escape from reality and he committed more to suppress his memories. Eventually, after the Payday Gang disbanded, he bought the Golden Grin Casino and gambled alot until he started to wonder, "Who was my mother?" Eventually, fate, or a moon god decided to give Hoxton an important female figure in his life. Marrying the Lunar Princess, Watatsuki no Yorihime. Hoxton was pretty happy until he realized he had different origins.
submitted by HoxifierMargatroid to u/HoxifierMargatroid [link] [comments]

A [Super Long] Story Archive: My Aneurysm Given Human Form

This is a story that happened earlier this year. I posted part one of this on another subreddit but never had a chance to finish the story so I guess later is a better time than never. Just to be sure before this begins, this player is no longer in our group and no way is this story meant to be malicious in any way towards the offender, just airing grievances and retelling a tale since it was my and many other players' first time experiencing That Guy. Now on to the post:
A little background information; I'm currently in a DnD group that I've been with for a little under 2 years now. I love them very much since everyone has the perfect balance of voice acting, character development, and player tactics. We've played two large games, one of which we finished, and the other still ongoing. Between that there's been tiny offshoots ran by different members every once in awhile - there are 10 of us in total but I will be talking about one very... Very special person.
In order to protect privacy, we'll name this special person Jerry. Here's an index of the names of those who will be featured in this story down below:
• the Drow Cleric/Aasimar Paladin = Me [Anon] • The Gunslinger Tiefling = Bunny • The Eladrin RangeRogue = Nick • The Goblin Druid/Tiefling Warlock = Jordan • The Human Druid = Big Brain • The poor DM = Blaine & • Repeating Offender = Jerry
Now that everyone's known, let's get started.
So here's to the beginning of the new campaign. It started because me, Blaine, and Bunny were in vc and tossed around a few ideas about it being a thing that Blaine would DM again because we missed him and it's been a few months since he ended his old one. He took our 5 hour long conversation and announced he was running a new game using the ideas we'd come up with. Essentially, we'd play a group trapped on a magic island with the only civilization being basically a Vegas paradise all ran by one overly kind lady but things weren't exactly what they'd seem. We all love a good mystery so of course, everyone was excited about it. Especially Jerry who jumped at the new opportunity to show the party what crazy character idea he can come up with Since he has a knack for a certain trope... that which I will cover in a later story. He broke off from his expected trope though as he now played a minotaur oathbreaker paladin with amazing wisdom and a -1 to Intelligence. Now here's when things get tricky.
Having a -1 in intelligence basically means you're a little below the average person right? You would think that the +4 in wisdom would make up for that when it comes to hindsight and understanding the consequences of your actions. Instead, Jerry played his paladin like he had a -4 in all mental stats. At the beginning of the campaign, he did this thing where if there was anything even slightly "off" to him, he'd smack his horns with his Warhammer and cast Thunderwave. It was cool the first time, and never again the next SEVEN times because he'd do it EVERYTIME HE WAS SURROUNDED BY THE PARTY. He almost killed my drow grave cleric session two and still kept doing it even after being told multiple times to knock it off.
Not to mention, Jerry as a player never understood the functionality of the mute button. He had a horrible mic at the start and we heard everything in his busy background and sometimes he'd be driving and the noise of his window being down or just the truck itself would be louder than most of the players. It gotten to the point where Blaine had to install a game vc where push-to-talk was mandatory and even then, he hardly obeyed that.
Eventually, there was a part of the campaign where Jerry's paladin left the story because his father came to make him take his place on the throne. Yep. Apparently his paladin was a prince of some sort and was escaping his destiny (would've never guessed but okay). Jerry always seemed to want to make characters that had to be special in some way or another and if that character stops being special, he'll try to kill it off or make a new character like a child who was bored of their toy. We thought it was the end of the stress, but it turns out he took a seat next to Blaine as a Co-DM! Blaine thought since he wasn't really good as a player then maybe he'd be good as a DM because it sounded like more of his speed and his need to be in control of the situation to do what he wants.
Unfortunately, Jerry's time as a DM was the worst part of the campaign as it suddenly seemed like everything was out to kill us. We soon found out that even behind the DM screen, Blaine and Jerry regularly disagreed with what was and wasn't good for the party, Jerry was asked to make a few doable areas for the party to run through but instead made everything super deadly and even blatantly ripped off encounters from Critical Role verbatim.
Poor Blaine had to scrap and rewrite entire story plots because Jerry revealed and fucked up secrets and storyline way too early for them to be impactful. Even worse, after Blaine kicked him off the DM team, Jerry used all the information he learned from the plot as leverage over the party. We'll talk about THAT after we talk about the child NPC that Jerry played. Since Blaine was a huge fan of a particular DnD podcast called Acquisitions Incorporated, we had an npc that was essentially a malfunctioned child clone from one of the player characters of that podcast since he was part of the story (like a cameo in a way.) Jerry played that character and everything went relatively well... Up until we got to a dungeon that was hidden under the city. Inside there were nodded and nodes to our characters from the previous campaign in the form of statues of the great heroes from the past. We eventually got to the end of the dungeon which was a skylit labatory with a huge gross cocoon in the middle of it.
The party all collectively agrees to stay the hell away from the Resident Evil looking egg because it was surely bad news. All the party except Jerry, who had the NPC go OUT OF HIS WAY to open the cocoon, even bypassing our Half-Orc fighter's grapple attempt with teleportation move that the DM had to correct him on. Once the NPC touched the cocoon, it literally sucked ALL the life out of him until he was a shriveled up husk of a person, effectively killing this child. As the cocoon suddenly sprung to life and opened, low an behold it's Jerry's gnome rogue from campaign 1, fully formed as this "Bane Lich of Ragnarok" as he'll be referred to by every NPC and us from now on. That entire dungeon and his gnome rogue was the last of Jerry's input as a Co-DM now that he's successfully inserted his character from our last campaign as the BBEG of our new campaign. Blaine, who wasn't a fan of backtracking had to roll with it and turn it into a plot that the party would actually enjoy and he did a pretty good job at it.
Understandably, Jerry eventually did get discontinued as a Co-DM as Blaine saw it was more trouble having him in the DM's seat than in the party.
As he was working on a new character to re-enter the party with after a few sessions of not being in the campaign. Blaine had suggested he play his Paladin again but at the last second, Jerry had another idea. The day before the session started, I was feeling the nostalgia of having that callback from our previous campaign and I remembered that my druid ended up in a relationship with Jerry's rogue. Finding it ironic, I made a drawing of a lovechild between our characters and told Jerry about it all while showing him the art and concept I had because I was pretty proud of it at the time. You can see where this is going. Apparently Jerry switched out his paladin to play the child between my and his character without even asking or acknowledging me. He named the kid, put a cloak on it and he was given the okay to go by Blaine who had no idea that he never asked to use the character.
The plot of the session he was introduced in was to rescue my drow cleric from a dungeon that the city uses as a jailhouse since he got arrested for being disruptive in public (amongst other things.) We visited the city's casino the session before so it was fun to go throughout the city and see the dumpster fire my character had left behind which were all unbeknownst to me because he was blackout drunk and Blaine took him over. The entire time, Jerry tried to get the party and NPCs to do what he wanted by throwing his name and his connection to the Bane Lich around (keep in mind that he was supposed to be IN HIDING and nobody was supposed to know who he was.) Remember last time when I said he'd use his knowledge as a Co-DM in character? Well he'd do that. A lot. So much so that word by word that came out of this stolen character's mouth was immediately reconned and redirected by Blaine on the spot. He tried to sabotage the party in multiple ways, including selling the party out to the Bane Lich every time he had the opportunity to do so. He even made it clear that he would PRAY to the Bane Lich in secret like the gnome was some sort of deity. His reasoning? To give the Bane Lich more power of course! Even though in the concept I had for the son was that my druid would've kept the father's identity a secret from him in fear that he would follow in his footsteps.
When we got to the dungeon, he was in no way any help because the person who put my Drow there was this big beefy Tiefling executioner who could 1000% clap the entire party's cheeks singlehandedly if he wanted to. Blaine had made it clear beforehand that we weren't supposed to fight him so of course, Jerry immediately picked a fight with him which in turn got three of our party members killed including my drow after the party found him passed out there with no hand since he rotted it off to escape his cuffs (That was my choice.) During the attempt to escape and run away he had THE AUDACITY TO FALL ASLEEP IN THE MIDDLE OF THE SESSION. That meant his character wasn't there and then couldn't have taken responsibility for his actions. If it was falling asleep on accident, it would've been a different story. But we heard him ACTUALLY GET IN HIS BED because he NEVER turns on Push to Talk. This also happened after the DM had informed him NOT to get in bed during sessions because he was known to fall asleep.
After the session, Blaine ruled that he automatically died in the dungeon because it's only fair to the rest of the party since one of the party members who died wasn't present either. Later, that player got a free revive. Jerry, however, did not. Fast forward, right before we took an in game break. He introduced his new character to the party; a goblin rogue. There was nothing really notable about him other than he was a carbon copy of Jordan's goblin druid in terms of personality and he worked for an evil-aligned NPC in the story and was supposed to watch over the group and report back to them.
During the in game downtime, he insisted that he'd go down into the mines that our party was supposed to investigate as a group after the downtime. He made considerable headway and managed to steal plot important artifacts which, of course, he forgot about almost immediately because he didn't write them down in his inventory at all. Then he got upset when Blaine said he didn't have them anymore when we were supposed to come across them.
Before that, he spent his downtime essentially winning money from an underground fight pit, jumped at the first opportunity to join a black market rogue organization and then stole from the same house twice after failing the first time. Once he succeeded his little heist, he then demanded from the rogue organization that he'd be moved immediately up the ranks to LEADER for one plunder (which was 1 (one) necklace btw.) The only kinda good thing he did was buy the party gifts with the money he stole. But only to install trust in hopes that the party would trust and like him better. Afterwards when the downtime one-on-one sessions had ended, it was time to search the mines.
Unfortunately, we were horribly outmatched and outnumbered for the infernal monstrosity from Blaine's pit of hell that he so cruelly slammed down upon us in the form of a hellfire engine at the very end of the dungeon (I say this with nothing but love in my heart, it was an intense moment that left everyone hanging on the edge of their seats). Two out of the four members that were there died that day; Jordan's druid and my cleric. Rip. Jerry also died trying to go against the hellfire for a magic item Jordan's druid had on her that he wanted for himself. He got too overzealous and went in too far over his head as per usual. He managed to escape the hellfire engine's wrath but funnily enough died inches away from being safe (he failed a check to gain his footing on a bridge and fell 500 feet down into the pit where the hellfire was.) After that, everyone felt relatively bad for him losing his rogue. We thought he was a sweet character but generally was kinda uninteresting to the point where it became a ongoing joke amongst the party of people constantly forgetting who he was. That was until he revealed the fact that if he hadn't died, he would've betrayed and killed the entire party. He even had a gun for no reason and didn't even have proficiency with. None of which was the original idea that he and Blaine had since Blaine actually sat down and gave him advice + a little bit of help building this character. The entire time he played his rogue, he would send constant messages to Blaine about random things or things he wanted to do behind the party's back, a theme you will see very often.
The next character he played went without incident and was actually helpful to the party. Nothing I can really think of what was wrong with the character except the fact that it was some weeb samurai concept with the only motivators of "I want to fight the strongest enemy." That and he was a polymorphed dragon I think? I don't remember much from him because he didn't last long. He got petrified, cut of a potential negotiation with a hostile npc, and joined a half-dragon guard squadron to protect a city bay from pirates and then he was gone just like that.
Which... Leaves room for his next character and the actual bane of my fucking existence; the return of a certain minotaur.... And something that I will go into great detail on next post as this one is getting too long for my tastes.
Stay tuned for next post I guess?
submitted by ArdentMagpie to rpghorrorstories [link] [comments]

[S] Capy's Survivor: One World (S24)

Hello! Welcome or welcome back to Capy's Survivor! We are once again playing the game of outwitting, outplaying, and outlasting your fellow castaways, whether that be by flirtatious behavior, backstabbing your opponents, or making plenty of allies. This is Capy's Survivor: One World! I will not be doing write-ups with the posts because I don't have time. I will instead work on them while I can, and post a post with some of them once I'm done.
Meet the Castaways:
Manono Tribe:
Salani Tribe:

Season: Capy's Survivor: One World
18th - The Manono tribe quickly became a world divided (ironic) as R2, Forrest, and Michael decided to form a Final 3 pact. The others heard of this, and Brett, Carter, Harley, Karl, and Shawn formed another alliance to counter it. Zed decided to stay on the outside, as he didn’t feel comfortable aligning with anyone this early. Since they had majority, the 5-person alliance decided to try to take the easy way out, and vote for the leader of the opposing alliance, R2. Little did they know, R2 had an idol, sending Karl packing in a 5*-4 vote. Eliminated: Karl
17th - Much like their fellow tribe, Salani also became a war between 2 alliances, those being Angel-Tori-Toni and ChadBane-Josie-Katrina. Knowing flippers are dangerous, ChadBane-Josie-Katrine decided to vote out one of the swing votes, Lela. Angel-Tori-Toni decided on Katrina, seeing her as a goat to the opposite side, which they did not want moving ahead, they obviously managed to get Lela’s vote. But, ChadBane, Katrine, and Josie managed to convince the other 2, Dixie and Ximena, to flip to their side. Sending Lela packing 5-4. Eliminated: Lela
16th - Manono was back to tribal council. It was a tribe divided between Brett-Carter-Harley-Shawn and Forrest-Michael-R2, alongside swing vote Zed. Zed decided to stick with the 3, because the other 4 were being bullies among the tribe, and just seen as threats. Both sides decided to vote the opposing sides leader-figure, being R2 and Brett. It was a 4-4, but Shawn realized he was only hurting his game by staying loyal to the alliance, so he decided to flip. Sending Brett home on a 4-4; 4-2 vote. Eliminated: Brett.
15th - Salani was back at tribal. The alliances were still going strong. With Ximena and Dixie still in the middle. But, Ximena was trying to be a villainous switch, and the 2 alliances said they only needed 1 swing vote to gain a majority, and that Ximena was being untrustworthy, and they can’t keep someone like that until the merge, because she just had a clashing personality with the rest of the tribe, and it wasn’t sitting well. But, little did they know, Ximena had an idol. So she decided that Toni was her biggest adversary currently in the game, and personally. So she sent her home 7*-1. Eliminated: Toni.
14th - A tribe swap occurs, putting Angel, Dixie, Josie, Katrina, Michael, Tori and Zed onto Manono. With Carter, ChadBane, Forrest, Harley, R2, Shawn, and Ximena on Salani. Salani wins the first post-swap immunity, sending Manono to Tribal Council. Ximena manages to find the Salani idol, meaning Forrest (who found the original Manono idol) and Ximena have idols. At the Manono camp, Tori is already making bad first impressions on Michael and Zed, when they approach the other woman, they agree that they need to take her out. But this is secretly just because the other woman just don’t get along well with Tori, and they don’t want her putting the woman at a disadvantage in the future. So by a unanimous vote of 6-1, Tori is sent packing. Eliminated: Tori.
13th - Salani wins another immunity challenge, sending Manono back to the tribal council. Where Zed and Angel have a fight, and the rest of the tribe has had enough of their little rivalry. But, wanting to be in the good with the men coming into the merge, Josie, Dixie, and Katrine decide it will be the best to vote Angel out, even if it does give them a slight disadvantage. Angel goes out in a 4-2. Eliminated: Angel
12th - The merge occurs, which means Carter, ChadBane, Dixie, Forrest, Harley, Josie, Katrina, Michael, R2, Shawn, Ximena, and Zed made the merge. Katrina wins the first immunity challenge. Back at camp, being very divided during the swap, the alliance of Josie, Michael, Zed, Katrina, and Dixie quickly dissolves. Everyone is targeting Ximena, not knowing she has another idol. But Zed wants to try and help a fellow former swing vote. So he tries to rally the girls in an attempt to boot a guy, but they don’t listen. It was a 10-2 for Ximena, but she uses her idol. Blindsiding Carter. Eliminated: Carter.
11th - ChadBane wins the immunity challenge. Knowing there is no hope anymore for Ximena, Zed decides to try to decrease the target on his back by flipping back over to the other side of the vote, as he knows there is no way he will get votes. Ximena goes out in a 10-1 vote. Eliminated: Ximena
10th - ChadBane wins their second immunity in a row. Back at camp, in an attempt to improve his social game, Zed goes and talks to Josie, and they end up bonding a lot. The girls decide that they need to stop trying to vote out their own, as they are down 6-4 in numbers. Luckily for them, R2, Forrest, and Michael decide it will be for the best to vote out Shawn, as he is doing good in the challenges and has a natural charm. They manage to get Zed on board, as he feels like he is on the outside. The women feel like this is a perfect opportunity to take. Shawn is blindsided 8-2. Eliminated: Shawn.
9th - ChadBane wins their third immunity in a row. Seeing him as a major social and strategic threat on the other side, the girls decide that R2 is their biggest adversary. R2 is also targeting Dixie with all the guys because she is seen as a goat to some of the girls, and she can’t make it to the end. Zed ends up flipping in favor of the girls, as he sees R2’s threat level, and is still trying to seal cracks from defending Ximena. But, R2 knows that the girls being quiet towards his is probably not a good sign, and plays his new-found idol just in case. Blindsiding Dixie 5*-4. Eliminated: Dixie.
8th - R2 manages to win immunity, foiling Zed and the girl’s plans of attempting to flip someone in a tie. The girls decide to target R2’s right hand man, Harley. While the guys decide that challenge beat, ChadBane is their biggest target. Zed, the swing vote, is thinking. now with the girls being in a minority instead of a tied majority, and him seeing ChadBane as a bigger threat, he decides to flip back with the guys. Yet another blindside, with ChadBane going out 5-3. Eliminated: ChadBane.
7th - R2 snags another immunity win. Zed is attempting to reconcile his relationship and alliance with Michael. It works, and he manages to convince Michael that they are not priority, that they are not the priority with the guys, and they will take them out whenever they have a chance. They decide that going with the girls target of Forrest would be good. R2, Forrest, and Harley figure that this is happening, as Michael has been strangely quiet towards them. R2 decides that they are too smart to go for the same target twice in a row, and he tells Forrest to play his idol on himself. He does, blocking 5 votes, and blindsiding Josie. Eliminated: Josie.
6th - Katrina wins her second immunity, pitting the guys against each other. Both alliances approach Katrina, with Zed-Michael targeting R2, and R2-Forrest-Harley targeting Michael. Katrina decides that taking the risky move, and forcing a tie with R2 and Michael is the best bet, as someone might flip to their side, seeing as R2 is a major threat. It does tie, Zed and Katrina know that flipping to Michael is very stupid. Forrest and Harley decide that, even though he is a threat, they will make it farther in the game with R2, and having an 100% chance of losing an ally is better than a 50% chance, it ties again. Forrest, Harley, and Zed draw rocks. Forrest draws the black rock, and is promptly eliminated. Eliminated: Forrest.
5th - R2 wins his third immunity. But, he is also panicking, as he just lost one of his intended goats, and might not be able to save his other, Harley. He gathers Zed, Michael, and Harley and tell them that they need to stick with their original alliance. Michael and Zed find this plan good, as it guarantees them a spot. But, they didn’t expect that R2 does not trust them, and he knows Michael is well spoken, and a jury threat. So he decides last-minute to round up Katrina and Harley to blindside him. Michael joins the many people blindsided this season, going out in a 3-2. Eliminated: Michael.
4th - R2 manages to win Final Immunity, which means he won 4 immunities in all. Wanting his game-long enemy, Zed, out R2 decides that even though bringing Katrina will lose him a few votes, he should take Zed out just in case. Zed is the last one to go home by a 3-1 vote. Eliminated: Zed.
Final Tribal Council - R2 manages to win by a vote of 7-2-0, for his well-rounded game, winning 4 immunities, being one of the better strategists this season, orchestrating many blindsides, and playing a great social game. Katrina manages to gather 2 because of her challenge wins and because Dixie and ChadBane were bitter about how they went out. Harley did…. pretty much nothing, so he didn’t get any votes.
My thoughts - One of the better seasons in a while. Dominant winner, but also well-rounded. Definitely deserved it. The sheer amount of blindsides and people getting idoled out was overwhelming at times, but also fun to watch. With being on the bottom of the totem pole the whole game, Zed really managed to work it out, I would’ve liked to see a Katrina-Zed-R2 Final 3. I would like to see how that would work out. All-in-all, a good season. I give it a 6.5/10.
Potential Returnees: R2, Katrina, Zed, Forrest, Josie, ChadBane, Ximena
Leave your thoughts down below!
submitted by CapybaraWookiee to BrantSteele [link] [comments]

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